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Association
Though Goldie and I have been childhood pals, the relation didn’t come in-between the professional side of things. The producers tested the work of several studios but eventually we got the VFX job on technical grounds.
Kind of work
We handled the entire post-production of the film that included 4K Digital Intermediate (DI), 600 VFX shots and also did the sound.
Software used
Drona, has lots to showcase because unlike any other Bollywood masala it has the latest 3D techniques and visual effects to woo the Indian audience. I can say it with pride that Autodesk’s softwares have been used for both 3D and VFX which makes the movie look larger than the canvas. According to EyeQube, software such as Autodesk Maya 2008 and C muscles provided the desired flexibility to characters while keeping within the realms of reality.
Work to look out for
You have to see the opening sequence (in animated form) that tells the entire story. This according to me is one of the highlight of the film.
Shots worth the mention
Yes, out of the many VFX shots, there are two that come to my mind. One is the Razpur sequence in which Drona (Abhishek Bachchan) finds a Gladiator which falls on a staircase. It was indeed difficult compositing the shot because it had almost 51 layers. This shot will be long-remembered for rendering the shot was a nightmarish experience doing the same. This shot took us between 15 to 20 days to complete.
Time span
We started working on Drona in about Feb-March this year. Had to handle the film delicately for we were the centre point where the VFX work being handled by other studios like Tata Elxsi, Prana, E Qube, Red Chillies and Prime Focus used to come for us to show the same to the director and the VFX supervisor, David Bush for their final approval. The DI work started in July that went on to the last wire. We also did four sets of negatives; one for the international arena while the other three were for the domestic market.
Sound
Drona is one of the heaviest VFX-oriented films made in India. As such, the sound for it was also quite complicated. Here is where the power and flexibility of the Neve Gemini console came into play. Even as we were mixing, picture edits kept coming. Incorporating these became as easy as a few mouse click! Every nuance of the automation was maintained without any issue. Being a complex sound track, building a highly flexible mix setup that can be routed in anyway we want became necessary. It was very easy . It was the touch of a button! We confirmed the one he wanted and it was written. On the whole we had the full flexibility of a film console even in a single-user configuration. This was something so powerful and convenient that it could not be imagined otherwise now.


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